UngodlyNVR StixsworldHD · v1.1.0
A sodium lamp lighting a stretch of cracked highway at night in the Mojave

New Vegas Reloaded 4.4.0 · Mod Organizer 2 · preset 1.1.0

UngodlyNVR

New Vegas Reloaded 4.4.0, unmodified, with a preset that reads the shaders rather than guessing at them. Cascaded shadow maps, blue-noise ambient occlusion, physically based object lighting, working puddles, and nights you can actually see.

  • 285of 688 settings changed
  • 3ready presets
  • 39mods in this list
  • 10install steps

What this is

One archive, already configured

New Vegas Reloaded is a graphics extender that replaces the game's rendering pipeline through the script extender. It is not a texture pack and it is not ReShade — it changes how the game draws, not what it draws. This package contains version 4.4.0 exactly as the TES Reloaded team distribute it, plus a configuration file that has been tuned setting by setting against the shader source.

  • New Vegas Reloaded 4.4.0 — DLL, shaders, textures, defaultsunmodified
  • Tuned live config, nvse/Plugins/NewVegasReloaded.dll.toml285 changes
  • Ultra, Balanced and Purist presets, ready to swapDocs folder
  • Full change log with every stock value beside itCHANGES-ULTRA.md

Before anyone asks

There is no ray tracing here

Because there is none to remove. NVR 4.4.0 ships no ray-traced or path-traced code path of any kind: no RT shader in Shaders/NewVegasReloaded/, no RT section in the config schema, and no RT symbol anywhere in NewVegasReloaded.dll. Nothing in this preset needs RT hardware, an RTGI injector, or a ReShade add-on.

What it does run is classical real-time rendering, pushed hard:

Shadows

Cascaded shadow maps — 32-bit EVSM4, 2048 cascades — plus a depth-buffer screen-space contact shadow pass.

Ambient occlusion

A five-tap blue-noise hemisphere SSAO with an edge-aware denoise.

Lighting and surfaces

A Cook–Torrance/GGX specular term in the object and terrain shaders, parallax occlusion mapping, and ortho-map driven puddles and snow coverage.

Atmosphere

Analytic height and distance fog, and screen-space god rays.

That is a raster pipeline running hard, not a ray tracer.

Captures

The same three hours of one evening

Straight in-engine captures at 1920 × 1080 with the Ultra preset, the mod list on this site, and no external post-processing. The night shots are the point: version 1.1.0 exists because 1.0.0 crushed them to near-black.

See all four captures →

Where to go

The guide

Honest expectations

This is heavy

NVR is expensive, and the Ultra preset is the expensive end of NVR. Before you judge the frame rate, work through WallSoGB's Fallout: New Vegas Performance Guide — in particular install DXVK, which is where most of the performance actually comes from on modern hardware. If Ultra is too much afterwards, Balanced keeps the grade and the atmosphere and gives back roughly a quarter to a third of the cost.