UngodlyNVR StixsworldHD · v1.1.0

New Vegas Reloaded 4.4.0 · preset 1.1.0

Prerequisites

The game, the script extender, the mod manager and the two INI lines the water shader needs.

Read this part

What has to be true first

New Vegas Reloaded loads as a script extender plugin. If the script extender is not installed correctly, or the game is not patched to address more than 2 GB, nothing on this site will work — the game will simply start without it and you will not be told why.

01

The game

Ultimate Edition, or the base game with all six DLC. Install it outside C:\Program Files so Windows does not lock the folder against mod tools.

Run the game once through its own launcher before you install anything, so it writes its INI files and registry keys.

02

xNVSE — the script extender

The New Vegas Script Extender is what loads NewVegasReloaded.dll. It is maintained on GitHub, and the releases there are the same builds mirrored to Nexus.

After extracting, the root folder should contain at least these:

game root
FalloutNV.exe
nvse_loader.exe
nvse_1_4.dll
nvse_editor_1_4.dll
nvse_steam_loader.dll

03

Mod Organizer 2

Every instruction on this site assumes MO2. It keeps mods out of the game folder entirely, which is what makes a graphics extender safe to add and remove. Install it outside C:\Program Files as well.

04

Memory patch and archive decompression

The vanilla executable is 2 GB limited. With a texture pack, full LOD and a graphics extender you will hit that ceiling and crash. Pick the patcher that matches your release.

05

The four plugins NVR reads the depth buffer through

These are ordinary MO2 mods and they appear again in the mod list, but they are worth calling out here because several NVR effects are wrong or missing without them. Install them in this order.

  1. Shader Loader — NVSE — lets the engine load shaders from loose files.
  2. LOD Flicker Fix — NVSE — fixes distant geometry flickering from depth precision loss.
  3. Depth of Field Fix — NVSE — stops depth of field bleeding onto the viewmodel.
  4. Depth Resolve — NVSE — resolves the real depth buffer instead of rendering a fake one.

Two more are strongly recommended alongside them: NVTF — New Vegas Tick Fix and FNV Mod Limit Fix. In NVTF.ini, set bModifyDirectXBehavior = 1; NVR expects it, and leaving it off is a common cause of a crash on startup.

06

Two INI lines the water shader needs

Without both of these, water renders glassy and fully transparent. Put them in FalloutCustom.ini if you use one (MO2 → Tools → INI Editor), otherwise in Fallout.ini.

FalloutCustom.ini
[Water]
bUseWaterReflections=1
bUseWaterRefractions=1

07

DXVK, and the one line that stops the sky seam

NVR is heavy. DXVK translates the game's Direct3D 9 calls to Vulkan and is where most of the performance comes from on modern hardware. Install it from the Performance Guide, then add one line to dxvk.conf in the game root:

dxvk.conf
d3d9.floatEmulation = strict

08

Check it before you go further

Install the ML Utilities Checker as a normal MO2 mod, launch the game once, and wait at the main menu. It reports which script extender plugins actually loaded. Disable it again afterwards. If something fails here, fix it now — a missing plugin is far harder to diagnose once a graphics extender is in the mix.

Two more references worth keeping open while you work: